Mad Bomber - Shoot and reload in near real timeĬalling out cloaked Zeds has been made a passive perk joining Night vision, reload speed, zed time extension, health bar detection, cloaked enemy damage and weapon damage. Sonic Resistant Grenades - Demolition weapons have a 100% chance of avoiding siren scream destructionįragmentation Rounds - AoE of your explosions increase by 50% but AoE damage is reduced by 30%Īrmor Piercing Rounds - Direct hits to a critical zone will do an extra 50% more damageĬoncussive Rounds - The hit reaction, stun, stumble and knockdown of all demo weapons is increased by 50%ĭestroyer of Worlds - Previously nuke, this has been tweaked slightly High Impact Rounds - Do 25% more damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weaponĮxtra Rounds - Increase max ammo by 5 for every demo weapon We’ve also made some revisions to last week's new Demo skill tree as we’ve been playtesting and gathered community feedback which I would like to outline below:īombardier - Explosive demo weapons now do 25% more damage We have also modified the spread on the HX-25 to make it more reliable at hitting the center of what you aim at as well. So those of you who enjoyed those skills can continue to use them now more than ever. Grenade Supplier, On Contact and Door Traps are now all passive skills for the Demolitions Perk. You have to put up with kill stealing, and everyone else has to put up with fire, fire everywhere.First I want to cover some of the new perk passive the Demo has that I forgot to mention in the main post last week. Door welding and stalker exposition are handy, but not entirely essential and absolutely necessary.Īlthough, keep in mind, with firebug, everyone loses. The team won't have every advantage, but it will have the two most important, and the same amount of total advantages. He alone can't fill both roles in later waves.) The other four can be whatever they want or are best at. In my experience, for a fully functional team, you need a Medic (one who actually heals a fair amount) and a Sharpshooter. If we ever do actually organize and play together, I don't think we need to worry too much about balancing out the perks to the squad members. That would definitely require favorable circumstances, though.ĭoes anyone else remember decapitating fleshpounds with only a knife and good timing? It was really overpowered, but it felt awesome, walking up to this 8 foot tall beast everyone fears, slashing him in the face, and walking away to let him fumble around and eventually figure out he needed that head to survive. It's probably even possible to kill two Fleshpounds and two Scrakes in perfectly aligned shot, and then recover the bolt. (best if you have gorefast for an instant kill and recover the bolt. Or one can sell a crossbow and buy a new one to fully refill ammo for only $100, instead of up to $600. Xbow-men get the most out of them, so hog them, and in return, toss the team some dosh to help them pay for their cheaper ammo. Ammo boxes help a lot, giving 8 bolts, which would cost $120 at the store. One can take advantage of the %600 headshot damage and instantly kill a Scrake or even Fleshpound (depending on difficulty/SS level) with a headshot. One can stun Husks with a body shot, temporarily preventing sautéing. One can shoot a single weak enemy that's in the way at point blank range in the foot and walk over their corpse to retrieve the bolt. One can fell a line of weak enemies (clots, crawlers, and stalkers) with a crouched shot parallel to the ground. I personally love the crossbow the most though, since it has a bunch of specialties. Unless you exploit some map features, such as doors. Of course you need a little more power for the Scrakes and Fleshpounds. Yeah, going onto a normal server and then killing mostly everything with one 9mm after everyone else died is hilarious. Level 6 players will be highlighted in green to signify their importance in huge games. I will put you down in other catagories with a star (*) to signify that you can play this perk but it is not your most valuable strength. Obviously you can be good at more than one perk and therefore valuable in case we have a lot of sharpshooters over firebugs, say. There are 7 perks and you can have 6 players (In a regular game, I'm told certain servers can accommodate up to 64 players.) a game, so one perk will always be left out. Ideally, we'll have a few teams of one perk each. If you want to play, post in this thread with your perk of choice and level of that perk. I know a few people have it on IRC, but if you don't have it, or don't know anything about it, here's the steam link with trailers and screenshots and what have you. To be honest I'm surprised we haven't had a thread about this game already given its multiplayer base. Stare down the apocalypse with 5* (Possibly more) friends.
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